I'm a play-on-easy mode person for various reasons, but even then, I had to restart several scenarios because it took a few tries to get the resources and military balance correct. The difficulty is the only other thing that may be offputting to some. It's fine when playing for a short while, or on a large widescreen monitor, but as the hours add up and the scenarios get more challenging, seeing what's on the battlefield becomes more important than ever and not being able to minimize or downscale unnecessary information is more of an annoyance. The only letdown is the UI, which I would have preferred to be more minimalist. This window displays over the seemingly random blank space next to the main build menu that also displays troop formation information. Clicking on each section will also display a large window with details of production or income. The right-hand side has a tall menu that displays your current popularity and allows you to easily adjust rations, taxes, and resource distribution. Above the map, text announcements appear and you can choose to leave these visible. You can minimize the resources tab but only by two-thirds. On the left is a permanent map with your resources and various currencies displayed to the right. In smaller resolutions or in 4:3 it is even more pronounced. The above image was taken in 2560 x 1440 resolution and you can see already the UI is quite large. For me, it's manageable since I have a monitor with a 3440 x 1440 resolution, but on a smaller screen, it could easily dominate. The UI is something that may be a sticking point for some. The Stronghold Warlords UI as minimized as possible in 16:9 format. Each scenario will render some Warlords more useful than others. It's worth checking what each offers, as support includes sending food, resources, and even military reinforcements. Each minor Warlord is linked to an animal including ox, pig, horse, and dragon. The benefits vary depending on the type of Warlord you conquer. All you need to do is get the Warlord's health low then stand next to them to accept their surrender. If you're playing a campaign scenario with minor Warlords on your map you can conquer them to gain benefits for yourself. Related: Stronghold: Warlords Demo: Now There's An Army To Command Across the five narratives, there are 31 levels in total, spanning several different ways to play. There's also a fifth economic campaign led by The Scribe. Each Warlord has their own campaign based on their real-life battles. The four historical figures are Thuc Phan, Qin Shi Huang, Genghis Khan, and Toyotomi Hideyoshi. These are complemented by eight minor Warlord archetypes that you can conquer, upgrade, and command. Besiege historic warlords utilizing new gunpowder-fuelled siege weapons and basic models throughout 31 marketing campaign missions, multiplayer, skirmish and free construct modes.There are four main Warlords that you can control in multiplayer or skirmish campaigns and who also appear in the main questlines. In Warlords gamers take command of Mongol hordes, imperial warriors and samurai clansmen as they lay siege to Japanese castles and fortified Chinese language cities. The subsequent chapter in Firefly Studios’ real-time technique sequence, Stronghold: Warlords is the primary game to recreate the fort economies of East Asia. Put them to work in your business, fortifying borders, forging weapons or group up for a pincer assault! Every marketing campaign mission, skirmish game and multiplayer battle means a contemporary set of warlords to command and a totally new strategy to play Stronghold. Every warlord below your command boosts your strategic prowess with distinctive perks, traits and upgradeable talents. For the primary time ever Stronghold: Warlords means that you can recruit, improve and command AI lords throughout the battlefield within the type of in-game ‘Warlords’.
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